1) How does your product use or challenge conventions and how does it represent social groups or issues?
My product, "A Knight's Aim", challenges filming conventions in many parts of the film. The color, for one, is in black and white. This is frowned upon for today's movies, as it was more common back in the early-mid 1900s. Also, the whole film is mute, and the only thing heard is non-diegetic soundtracks and sound effects. Along with that, the film is only one minute long, which challenges the multiple hours of almost all films. Playing along with the old theme, the film also has title cards that help develop context without the use of diegetic audio. This film represents an older generation through the use of their film techniques. But the engaging fight sequence can appeal to younger audiences. There are no real issues represented it is more of a comedic battle between the piece and top hat man. The top hat man is the only one facing the issue after getting attacked from the chess piece. The conventions used here are from action and comedy. The laughability after the serious of the fight scene demonstrates this. The comedic conventions come from the sound effects and the action ones come primarily from the fight scene.
2) How does your product engage with audiences and how would it be distributed as a real media text?
My product, "A Knight's Aim", engages with audiences through the use of comedic conventions. The audience sees this through the comedic sound effects. They gain context for this through the title cards used in the film. They explain what is happening directly to the audience and even show dialogue without having any actual spoken words in the film. This will engage with the audience effectively enough to give them a sense of comedy. It will be distributed at a film festival for other people to give their opinions on it and for us to get a sense of feedback from it. This can prompt us to find out general information on our project and prepare us for the later one to come.
4) How did you integrate technologies- software, hardware, and online- in this project?
In my project, for sound design, I used a variety of software. The main one that I used for editing the sound was Adobe Rush. I found it simple to use and liked it's vast amounts of sound effects and soundtracks. Besides this though, I also found sound effects online through archives. For hardware I used the computers provided by the teacher and also my own, which I did most of the sound editing on. However, there were some setbacks that I faced. While trying to edit, it was hard to place different sounds upon one another and adjust the volume so that they both sound like they are supposed to be there. Some audios are very low while others were extremely loud to the point I had to adjust my headset volume. Combining this elements was a challenge and throughout this project multiple times, I had to look up how to do certain things on YouTube and the official Adobe site. These technologies had to be integrated between team members too. It was a pain to share files but we found a site called WeTransfer that we used for the majority of the tasks involving the sharing around of the film.
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